![]() Range: Standard melee range unarmed, extended melee range with melee weapons, several meters to several hundreds of meters with firearms and explosives Street Class to Building Class with weaponsĭurability: Wall level physically (Even unarmored, can withstand numerous bullets and explosions, and hits from large monsters). Varies from Wall level to Small Building level with armor (Power Armor is capable of withstanding assault rifle fire and small scale explosives) Striking Strength: Wall Class physically. Likely at least Class 1 with Power Armor (Can physically stand up to Deathclaws and similarly giant monsters) Lifting Strength: At least Athletic human (The players maximum carry weight is 300 lbs) physically. Speed of Light attack speed with Energy Weapons (The player can pull the trigger faster than a bullet). Speed: Peak Human with at least Superhuman reflexes and combat speed, Supersonic+ reflexes and combat speed with V.A.T.S. The strongest weapon available to the Lone Wanderer is the Fat Man, which fires small-scale nuclear bombs), radiation-based attacks ignore durability to some degree and plasma weapons deal damage on a molecular level Street level to Building level with weapons (Arsenal ranges from handguns, to assault rifles, to energy weapons. Powers and Abilities: Superhuman Physical Characteristics, Very Charismatic, Extreme Luck, Resistance to Radiation and Radiation-based Attacks, Lockpicking, Science, Stealth, Medicine, Explosives and Survival expert, Weapon Mastery (proficient with melee weapons as well as firearms), Expert Hand-to-Hand Fighter, Genius Intelligence, Statistics Amplification (Can slow his perception of time to a crawl via V.A.T.S), Regeneration (Low, Mid-Low when exposed to sunlight or when afflicted with radiation sickness), Summoning (Can randomly ending up summoning The Mysterious Stranger), Invisibility (with the Stealth Boy device), Hacking, Adaptation (can adapt to most environments), Cyborgization (can become cyborg if the player wish so), can generate nuclear explosions, Social InfluencingĪttack Potency: Wall level physically (Far tougher than a normal human, can fight large monsters in hand-to-hand combat). Name: Player's Choice, The Lone Wanderer (Title In The Capital Wasteland)Ĭlassification: Human, Former Citizen of Vault 101, can become a Cyborg with the Cyborg Perk Tier: 9-B physically, 9-C to 8-C with weapons The young Lone Wanderer leaves the safety of the Vault to go look for his father in the ruins of the vast wasteland. The Lone Wanderer lived in Vault 101 without incident for nineteen years, but in 2277, 200 years after the Great War, James disappeared without any explanation. The Lone Wanderer's origin was kept a secret in order to shelter the child from the outside world, and to keep up the pretense of the Vault-Tec Corporation's social experiment. James suspended the project and traveled to Vault 101 via Megaton (with the help of Star Paladin Cross). Catherine died shortly after giving birth, due to cardiac arrest of an unknown cause. The Lone Wanderer was born on Jto James and Catherine at the Jefferson Memorial, where they worked on Project Purity. The Lone Wanderer is the player character and main protagonist of Fallout 3. ![]()
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