![]() This is also a good reason to go native for mobile platforms, however minuscule your actual footprint on mobile. DROPBOX PROGRAMMING LANGUAGES CODEIn closing, “although writing code once sounds like a great bargain, the associated overhead made the cost of this approach outweigh the benefits.” We won’t dissuade anyone from their favorite framework, language, or technology… but we do suggest making yourself aware of the pitfalls. “The engineers who remained did not have sufficient experience to fill the technical leadership gap that opened up, and it became increasingly difficult to hire replacement senior engineers with relevant C++ experience who would be interested in mobile development.” “Over time, these developers moved on to other teams and other companies,” Dropbox wrote. Dropbox said it began with a core group of C++ developers, so using such a customized stack was appropriate a small team of developers using the same language, rowing in the same direction – it worked. Perhaps the most underrated pitfall of these types of stacks is hiring and on-boarding. Most notably, the debugging experience in a platform’s native language is generally superior to debugging in C++ code via the platform’s default IDE.” By moving away from the platforms’ defaults we gave away some of these benefits. Mobile IDEs are very rich and Google and Apple have invested a lot of resources in making them the best development experience for developers on their corresponding platforms. “The mobile ecosystem has a lot of tooling available to make development more efficient. “None of this code would have been necessary had we stayed with the platform native languages, and our contributions to open source projects would have probably benefited more developers if they were in platform native languages.” In Dropbox’s case, using C++ meant it had to create or use custom frameworks and libraries. Dropbox claims those two frameworks have “limited adoption” and don’t eliminate technical debt. The blog post is an interesting look at technical debt and the cross-platform dream that frameworks such as React Native and Flutter haven’t delivered on. DROPBOX PROGRAMMING LANGUAGES ANDROID“We needed to find a way to leverage this small team to quickly ship lots of code on both Android and iOS,” Dropbox explained in its blog posting, adding: “We have now completely backed off from this strategy in favor of using each platforms’ native languages.” That is, Swift (iOS) and Kotlin (Android). It began using C++ when its team was small, and chasing the ‘write once, deploy everywhere’ pipe dream was still viable. It now says that dream is dead instead, it will focus on Swift and Kotlin for mobile platforms. There, he developed the internal code review tool Mondrian and worked on App Engine.For years, Dropbox used C++ to share features between its various platforms. Before going to Dropbox, he worked for Google from 2005 to 2012. National Institute of Standards and Technology in the mid-90s and at various companies afterward, including as director of PythonLabs at BeOpen and Zope and at Elemental Security. He continued to actively work on the language during his time at the U.S. The Dutch programmer started working on what would become Python back in 1989. Microsoft is committed to contributing to and growing with the Python community, and Guido’s on-boarding is a reflection of that commitment,” the spokesperson said. “We’re excited to have him as part of the Developer Division. At Microsoft, van Rossum says, he’ll work to “make using Python better for sure (and not just on Windows).”Ī Microsoft spokesperson told us that the company also doesn’t have any additional details to share but confirmed that van Rossum has indeed joined Microsoft. Clearly, that retirement wasn’t meant to last. Van Rossum, who was last employed by Dropbox, retired last October after six and a half years at the company. Guido van Rossum, the creator of the Python programming language, today announced that he has unretired and joined Microsoft’s Developer Division. ![]()
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